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Found 47 results

  1. Altmer Concept Art

    Hello! (I am completely new to these forums, and have basically no clue as to how things work - but that's not there point; therefore I digress.) Nonetheless, I was wondering if anyone here had any idea as to what Aldmeri architecture is like. From in-game sources, you can see the Velothi architecture in Morrowind, the re-hashed-cookie-cutter homes from the MMO, and the White Gold Tower in Oblivion. But what would an actual Altmer, High-Elf home look like? Specifically, I am looking for concept art. I drew this picture (I am very bad at drawing. Atrociously bad.) and made a mesh in Blender - which I just so happen to be garbage at that too. I cannot get the colors right at all, it's extremely difficult doing the windows and trying to imitate the peaking, towering architecture that you would expect. Does anyone on the forum have any concept art they have seen? I am in desperate need of them because I'm trying to make a Skyrim mod. Tips would be appreciated. For further reference, I will link a few pictures from google to show what I was basing this off of. Sorry for so many images! Please reply with any general descriptions, comments, or images you can. Have a great day, and thanks in advance.
  2. Black Marsh Concept Art

    Greetings Beyond Skyrim team! I would like to put forth concept art for the province of Black Marsh, or possibly the sub-tropical locations in Cyrodiil. These images depict abandoned or crumbling architecture deep inside a jungle. I would be happy to hear from the community regarding any feedback or requests.
  3. Black Marsh Concept Art

    Hello everyone! My name is Russell and I am posting concept art for a location in Black Marsh. This image depicts ancient ruins (based on Byzantine architecture) somewhere deep inside a jungle. I would love to hear your feedback!
  4. HI all. I've claimed this tileset and have been working on it for a few days now with discussions over on Discord about it. We had a few concepts in mind and I took some inspiration from the previous artist who started a thread here for the yurts. I developed some yurts with straight roofs similar to the Mongolian gets but after a vote we decided to make the roofs more dome shaped. studying Morcrofts roof designs I figured that would be the best shape for them and after a lot of concepts and drafts I have nearly finished Yurt 01. The cloth simulations in Blender were pretty annoying to get right so the roof is cloth simulated and the walls are just a cylinder attached to the roof and extruded down. I shall add some cloth folds in Substance when I got to texture this (Textures and colors are just a placeholder to help me vbisualize better). This is all for now. C&C is very much welcomed and i'd be interested to hear any ideas for the grand yurts or some other unique ones. Scott/Falkbeard
  5. This is a set I worked on a while back - four years back, in fact! Now things are sparking up again, I've dusted off the Blender files; patched the texture paths and am getting them back into working order. The point of these is that Anequina Yurt-style architecture is fused with Imperial-influenced fixed construction for settled populations in the temperate north. The insanely long legs do not mean these things are intended to be stuck up at treetop level. The Elsweyr heightmap is very hilly and rather than flatten everything off I figured it would just be easier to make them fit on slopes. They'll handle 45o or more easily. First up, Farmhouse 02, a small dwelling or storage hut: And Farmhouse 03, a larger multi-person building or (maybe) shop: Farmhouse 01 was a bit of a false start - I may reuse the number when I've got my working folder tidy again. I also have a couple of ideas for bigger buildings I intend to work up before sharing these for actual use. I may separate that walkway off and add a freestanding version. The little hut needs steps but not a biggie. Issues: No windows. Probably need them, so if anyone wants to make suggestions I'll consider them! Don't like the door. What I really want is a doorcloth - an animated mesh that is (partially) swept aside instead of pivoting inwards during the load animation. Any 3-D artist can figure that one out I think we'll use it everywhere.
  6. This is just a placeholder until i do a full writeup. Just wanted to stake my claim
  7. Even as a long-time elder scrolls fan, I found out about this project only a week ago. I draw portraits in my spare time and am also very enthusiastic about providing concept art for potential armours, clothing, and weapons, wherever needed. I have attached a few drawings I did today (within 4/5hours) after having watched the Bruma Gameplay Beta. If need be, I can do the drawings in ink (as I have with most here), though I usually only do Pencil sketches, and will soon have access to a scanner too, to increase quality. Hopefully you guys enjoy this, and will accept any help or inspiration I can provide.
  8. Version 1.3.1

    161 downloads

    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in modsTES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance
  9. From the album ESO Breton Tileset

    The larger corner/endpiece, which uses two pointed arches per side rather than one. Like the other piece, this one can be "sunk" into the ground to achieve various heights to match the walls it's connected to.
  10. ESO Breton Tileset: City Wall (gate v2)

    From the album ESO Breton Tileset

    Another gate, which is a slightly narrower gate consisting of a true pointed arch within a normal flat wall section. All the gate pieces used in city walls are contained within wall pieces at their maximum height.
  11. From the album ESO Breton Tileset

    A close up of one of the flat wall sections in the previous image.
  12. From the album ESO Breton Tileset

    Another type of flat wall section, this one using taller pointed arches which are unconnected within the piece itself. This type of flat section is only used a few times where there is a significant height increase the wall must accommodate.
  13. From the album ESO Breton Tileset

    Another curved section, lowered even further into the ground to make a rather short wall, with the effect of making all the arches look "complete."
  14. ESO Breton Tileset: City Wall (gate)

    From the album ESO Breton Tileset

    Another shot of the main gate piece, this time taken from the other side and at sunset.
  15. From the album ESO Breton Tileset

    A very large flat section of the city walls, complete with two sluice gates. Usually the flat sections have complete pointed arches rather than these "half" arches.
  16. From the album ESO Breton Tileset

    The back of a wall with crenelations on only one side - often the curved pathway behind them joins seamlessly with another road surface. Another shot of the small shingled wall piece as well.
  17. From the album ESO Breton Tileset

    Another shot of the curved section, this one lowered farther into the ground than the others, demonstrating the height versatility of the walls.
  18. From the album ESO Breton Tileset

    Various wall sections, including both the small and large "corner pieces," the side of a flight of stairs, one of the small shingled wall protrusions, and a stone relief carved within the central arch. These reliefs appear in more wealthy areas, and a close-up can be found (ideally we'd have more than just one image to use). The NPC illustrates the relative size of the walls.
  19. From the album ESO Breton Tileset

    A large flat section of wall, with a bridge leading to the higher level. Note that the bridge is only "half" of the large Breton bridges that appear throughout the western half of the province.
  20. From the album ESO Breton Tileset

    Same gate section as above, but now looking from one of the guard towers down at the crenelations and walkway on top of the gate. I assume the rest of the wall sections look like this too.
  21. From the album ESO Breton Tileset

    Main gate piece, with ornate doors and two guard towers flanking it. One idea I had was to make doors like this for each of the eight major cities, but each would be unique in that the large metal carvings on the doors would be of each city's sigil (dragon for Daggerfall, rose for Wayrest, lion for Camlorn, etc.).
  22. From the album ESO Breton Tileset

    A section with a wider, equilateral arch rather than a pointed/lancet arch. This piece is used very rarely, and is often used in conjunction with a small construction with a shingled roof placed "within" the arch's space. (see 6 images after this one).
  23. ESO Breton Tileset: City Wall (close-up)

    From the album ESO Breton Tileset

    Another close-up, this time looking straight up from the ground.
  24. ESO Breton Tileset: City Wall (ornate detail)

    From the album ESO Breton Tileset

    Close-up of the first curved section in this album, displaying the ornate patternwork and detail in the "bronze" strips along the walls.
  25. From the album ESO Breton Tileset

    A narrow "endpiece" joining a curved section and a flat section, which can often act as a corner-piece or endpiece to a wall. There's a larger, wider version of this with room for two pointed arches instead of just one.
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