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Found 45 results

  1. Version 1.0.0

    37 downloads

    A playable modder's resource: A collection of new stylish Hammerfell Garb fitting for a living in Skyrim. Three winterclothes, three merchant clothes, two armours, three pair of boots and three pair of gauntlets and several pieces of headwear. You will find two chests in a camp east of Windhelm at the coast. You can type coc POISnowy20 into the console to get there. My attempt was to make traders that sell these things, but I have not enough time right now to learn how to set up a trader. Not all models fit for male and female. The shawls were made for females and I couldn't scale them to fit males, same is with the Turban Headwear from Witcher 2: The shawl will clip through clothes in the male version. I have no idea how these pieces look on Argonians or Khajits. I made two new Turban pieces, achieved through texture transparency, this was a problematic thing to get the edges right. I have no time to test much and so there may be bugs. If you use these assets in your mod, please credit CDProject Red for the Witcher 2 Headwear and RavenDier and singlebelong for the shawl and me. You may not use any of my work into a paid mod.
  2. Helmet does not show up

    Hey everyone, it’s me again~ so i’ve Re- textured a helmet, put it into Creation Kit well enough, but it does not show up in game. It’s either not there or it’s the model I duplicated to make the new form in the Creation Kit. Pls help! Sihtis
  3. Greetings and hello, everyone. I would like to say, first of all, that I admire the project's goal and the work demonstrated so far with the Bruma mod on Skyrim and Skyrim SE. Excellent work so far! However, I have a few questions that I hope would be alright for me to ask concerning the culture, armor, and clothing of the Imperials during the Fourth Era in their home province. First, the culture. How apparent is the Nibenese-Colovian divide going to be in the Imperial City as well as the other regions of Cyrodiil - would there be any signs at all of Colovian culture and style, for example, in a Nibenese area such as Cheydinhal? Also, how is the state of Cyrodiil's various holds and cities after the Great War the Empire had with the Thalmor and the rise of the Mede Dynasty? Is there any sort of conflict or bad blood between both cultural identities of the Heartland of Tamriel? Finally, with the time between Oblivion and the events of Skyrim, would there/are there any changes to the various Roman aspects of Cyrodiilic life and culture among the Imperials? Would there be any aspects reminiscent to Medieval Italy/Italy during the Renaissance akin to the evolution of some Nibenese/Imperial names from Roman inspiration to Italian inspiration we've seen in Skyrim? Regarding clothing and armor, I have to ask something a bit similar. What would be the predominant influence to expect in the entirety of the Cyrodiil side of the project when it comes to regional/provincial armor and attire? Roman? Medieval/Renaissance Italy - if the answer to the above is yes? Something else entirely? I know Legion armor will certainly retain at least some of the Roman flair, but will there be some variation in armor for various Legions? This reminds me as well - when more pieces of the Cyrodiil side of Beyond Skyrim become available, just what can we expect from the Legions of the Empire during the Fourth Era in terms of both equipment and presence? Thank you for your time and praise Mannimarco, God-King of Worms.
  4. Hey everyone, before I start I just wanna say I've obsessed with the Ayleids ever since playing Oblivion way back when and absolutely love the Ayleid related stuff I've seen coming out of this project. All the ruins in Bruma were fucking phenomenal (then again what wasn't?) but I wanted to ask a question about the look of their armour going forward. From what I've seen from the concept art and what we've seen in game so far the armours look quite different from what we've seen previously in other TES material. The full armour especially looks lot more like one of Meridia's Aurorans with an almost catlike face instead of something more bird like for the very avian influenced Ayleids we've seen/read about in games. Don't get me wrong it looks Goddamn amazing and I'm a big fan of it but I was just wondering if we're going to see any armour in game that's more similar to what we've traditionally come to know as "Ayleid". Below I've posted just some comparison pictures to show what I mean by these new designs being a radical difference to what's been in past games. Ayleid Armour in Oblivion and ESO: Beyond Skyrim: Cyrodiil Armour Concept: Ayleid Crown in Oblivion: Ayleid Crown Concept in BS: Cyrodiil: Again like I said I'm not trying to complain or say the new designs are bad or anything (far from it they're unbelievably impressive) but I was just wondering if all Ayleid armour/clothing are going to be using this radically new look or if theres going to be some stuff more in line with Ayleid gear from past games.
  5. Tried my hand at concepting Scalemail Armor: There would be two variants. One variant is as below for the mantled scalemail armor and another would remove the mantle and pauldron leaving on the leather pauldrons and scale coat to match skyrim's scale armor. Helmet is Smalish's.
  6. Gravedigger Backpack

    Version 1.0.0

    157 downloads

    Small backpack mod I made using one of my old resources. Enchantment should increase carry weight and health regen. Can be found on the graveyard of Falkreath. Again if you use this mod it would be nice if you send me some in game screenshots.
  7. Hello everybody. Since a few days, I work a new concept : the imperial (legion) light armor (leather) of Cyrodiil. Why ? The legion is at home in Cyrodiil, I did not see why the soldiers will be equipped with a imperial armor of heavy infantry. I await your opinions. PS : I am not a modder. picture edit : 6/10/2016 My arguments for this armor are : https://www.darkcreations.org/forums/topic/10940-imperial-legion-armor-leather-of-cyrodiil/?do=findComment&comment=285147
  8. Steelfeathers' Armor Thread

    Hi everyone! Since I will be doing some armor for Cyrodiil, I decided to start a new development thread, separate from my clothing thread. To kick things off, I've taken over the fur armor claim from Argor. Here's the base mesh for the Light fur armor that I whipped up today. (A few details are missing, but it's 95% complete.) The skulls are being reserved for the heavy version of this armor. And for those of you who don't remember, here is Suran's concept art for this armor:
  9. Exporting 3dsMax FNV Armours

    I am having issues with exporting armours and using them in the Geck. I exported it into a nif file, it loads fine in NifSkope without error, however, when loaded in ck/GECK it completely breaks, with only the trousers correct. (albeit without texture) Here are my import/export settings: http://imgur.com/a/tv905 Other Screenshots: http://imgur.com/a/mcFst Thanks in advance.
  10. Based/inspired this design of Cyrodiil - Ancient Cyrodiilic Armor concept art of Smalish. This is a variant of the model of Smalish. * The drawing is a variant for women. It also concerns men. * I think Smalish which is the original designer knows better than I how is the back and the top of the leather breastplate.
  11. I'll be drawing up armor concepts as well when I have access to my tablet again but just to get the ideas out there.... Cane armor- During a moon sugar harvest, the canes are chopped down and bisected so the sugar-rich flesh can be cut out and harvested. These cane halves may then be sold by the plantation owners to armorers and clothiers, who craft it for into a garment that is favored by sellswords and adventurers for being sturdy enough for their needs without being overly costly. A portion of the cane husks are boiled until soft and cut into strips which can be woven into a stiff fabric- the base layer of the armor. The rest of the cane halves are cut to equal length and glued together into plates of varying thickness, which is layered upon the base garment for added protection. Moonstone- The catfolk of Elsweyr have many mysteries, which they are fond of shrugging off with a wink and cryptic turn of phrase. One of the more baffling is the presence of moonstone in their armorcraft. Whether or not the Khajiit did indeed “climb, cat upon cat” to the moons in a bygone era, it is well documented that, somehow, the luminous metal used in their more prized armor pieces is indeed the flesh of Lorkhaj. Jonestone, which ranges in color from pearly white to silvery grey, is associated with the priesthood of the Ja-Kha'jay, who favor jewelry and trinkets carved from it; as armor, it is most famously worn by the Mane's Warrior Guard. Jodestone, on the other paw, is a blood-red, iridescent stone that shines in a range of blue, green, and red hues. As an ostentatious symbol of luxury and power, it is preferred by the city-dwelling nobility, as well as local thieves. Less pliant than ebony, Lorkhan’s crystalline blood, and more brittle, moonstone cannot be shaped and hammered like a common metal, or folded over itself like ebony. Instead, the molten moonstone is poured into ceramic casts in the shape of the desired armor piece. These casts are then buried in the desert and allowed to cool, a process which can take up to ten years depending on the size of the plate. The cast is then broken away with chisels, revealing the finished plate. Aside from polishing and buffing it to a smooth finish, no other treatment is needed. A typical cuirass is comprised of around 30 individually casted pieces (a helm or gauntlet might double this amount), which are then fitted together with fluted silver or horn, and mounted on a shirt of richly patterned cloth or dog leather. (It should be noted that the moonstone used by the Khajiit is unrelated to the mineral of the same name found in eastern Skyrim, which is closer in composition to the volcanic glass used by the Altmer for their armorcraft. To date, no naturally occurring deposits of lunar moonstone have been found.)
  12. This is my first time posting here, so I'm not sure if I can post images, but will attempt to do so, if images cannot be posted and you'd like to see the model before offering to help, leave your skype info in your reply This armor will be featured in the upcoming update (Update 04 - Saints of Sinn) for my mod, Dark Haven. Similar to many of the armors I've created for the mod, this one is also based on gear from the MMORPG Runescape. I'm horrible at creating textures which should be obvious by the following images (if they show up) Front Back: And the concept I went off of: I need someone to create textures for the helmet, body, gloves, boots and cloak. Full credit for your work will be posted in the description of my mod when Update 04 is published.
  13. So i've been lurking on this forum for a while now as being an avid Elder Scrolls fan since early childhood has made me extremely interested in this mod since the release of your third year anniversary video. So after hanging around the forums in secret for so long - hiding in shadows like a diseased rat or fungi - i decided i might as well give a little back, it's not much but i hope you enjoy the design for the Thieves Guild armor. The design is based on several sources, mainly Skyrim's pre-existing Thieves guild armor and a lot of influence from your very own nibenese leather armor design. I didn't include any designs for a head item or legs item, but i'd imagine that'd be easly filled in with the nibenese set you've already designed. Some constructive criticism would go a long way for me, thanks. V2.0:
  14. art portfolio: http://bronesby.tumblr.com/ http://theastro.deviantart.com/art/Skyrim-Orsinium-concept-landscape-312953162 writing/voice on request short on time, feel free to contact at pretendtobelieve@gmail.com
  15. hello , can someone give me a hand ? I created a equipment in ZBrush and now have to import it to Nif file to test in game. however, not succeeded in importing the files into the blender and set up... I have no idea how to do this . please someone help me get this to work sorry my bad english
  16. ESO Breton Shield (3)

    From the album TES References

    Very bad quality image of what the high quality shield's colors are. It's sunset and there's a fire right next to her, but it gets the idea across.
  17. ESO Breton Armor (side 4)

    From the album TES References

    Closer side view of the high level Breton armor from ESO.
  18. ESO Breton armor (side 3)

    From the album TES References

    Close side view of the high level Breton armor from ESO, showing gauntlets.
  19. ESO Breton Shield (inner)

    From the album TES References

    High level Breton shield from ESO (Dwarven), showing inner design and motifs.
  20. ESO Breton Shield (angle)

    From the album TES References

    High level Breton shield from ESO (Dwarven) at angle, demonstrating curvature of shield and reflective qualities.
  21. ESO Breton Shield (2)

    From the album TES References

    High level Breton shield from ESO (Dwarven) showing proportion.
  22. ESO Breton Shield

    From the album TES References

    High level Breton shield from ESO (Dwarven)
  23. ESO Breton Armor (side 2)

    From the album TES References

    High level Breton armor from ESO (side view, arms lifted)
  24. ESO Breton Armor (side)

    From the album TES References

    High level Breton armor from ESO (side view)
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