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Found 79 results

  1. Version 1.0.0

    30 downloads

    Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate method of travel. An up to date, legal copy of The Elder Scrolls V: Skyrim + Dawnguard and Dragonborn. (Optional) SKSE (Optional) SkyUI Checked and cleaned with TES5Edit. Core Features Transitus Network Unlike the shrines constructed by the snow elves, these shrines function off of a Transitus network; which relies on flaming braziers that regular mortals can use. Whether or not it costs anything is up to you! Activation Costs By default, traveling between shrines is free of charge. However, if you wanted to spice things up a little, you have the option to charge the player 500 Gold, one full Grand Soul Gem or a Dragon Soul. Additionally you have the option to enable all of them at once but they will vary from shrine to shrine. Click here to read more about this. Discovery Before you can go on any adventures you first need to discover some shrines. Every location can be found inside of the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, and Unique Locations. In order for any locations to show up, you will need to discover the shrines in those locations. Otherwise, the only options you will see is ‘More’ or ‘Exit’. Alternatively, you can unlock almost all locations through an optional cheat which can found in the book “Configure Wayshrines” or the Mod Configuration Menu. The exception being the shrines located in Blackreach and the Soul Cairn, which were intentionally left out to not break the quests that unlock those locations. If you want to reach them, you are going to have to discover them on foot. Travel Travel is now instantaneous. Configuration Take charge of how the shrines operate in your game by configuring options through the book “Configure Wayshrines” or theMod Configuration Menu. The book will be added to your inventory whenever you load a save for the first time. Make sure you do not lose your copy of the book as you will not be given another one the next time you load the save. In case you ever lose your copy of the book, open the console, type help ws_configuration_book, add the book to your inventory with the following code player.additem xxxIDofBook. Alternatively, you can use AddItemMenu – Ultimate Mod Explorer by Towawot to add it to your inventory. Both more or less offer the same options so it doesn’t really matter which one you use. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Locations Hold Capitals Riften Solitude Whiterun Windhelm Winterhold Morthal Falkreath Dawnstar Markarth Towns Riverwood Ivarstead Shors Stone Rorikstead Karthwasten Settlements Stonehills Darkwater Crossing Old Hroaldahn Inn Whistling Mine Nightgate Inn Orc Strongholds Dushnik Yal Largashbur Narzulbur Mor Khazghur Unique Locations High Hrothgar Skaal Village Raven Rock Castle Volkihar Soul Cairn Dayspring Canyon Tel Mithryn Eldergleam Sanctuary Blackreach Frequently Asked Questions What are wayshrines? http://en.uesp.net/wiki/Lore:Wayshrines How is this different from SWIFT? Both aim to do similar but implementation is where these two differ. Click here to read more about this. Carriages make these redundant. This is an alternative, no different to the other alternatives that already exist i.e travelling on foot, riding a mount, hiring a boat or fast travel. They are only redundant if you make them that way. No options show up when I click into one of the categories! If the only options you see are “More” and “Exit” it means you have not discovered any locations inside of that category. How do I configure settings? A book will be added to your inventory called “Configure Wayshrines”. When you read the book, a window with the tabs More Information, Activation Costs, and Unlock All Locations will appear. Click into the relevant tabs to the options you want to configure. Alternatively if you have SKSE and SkyUI installed, you can configure the same options through the Mod Configuration Menu. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Why are there no options to travel to Dragons Bridge or Kynesgrove? The reason there are no shrines for either location is because they are already close to shrines for other locations. If you want to travel to Dragonbridge, you will have to travel to the shrine for Solitude. Similarly, you will need to travel to the shrine for Windhelm to reach Kynesgrove. Why can I not unlock the option to travel to Blackreach or Soul Cairn? I intentionally made it this way to avoid breaking the quests that unlock those locations. Unfortunately for you, It’s also not possible to unlock them with the console either. Again, if you want to reach them you are going to have to discover them on foot. Elder Scrolls Online is not canon! See below. How is this lore friendly? Not keen on my take of Wayshrines? Not a problem, check out the following alternatives that may be more to your tastes. Skyrim Wayshrines - Immersive Fast Travel - SWIFT by Pharros Wayshrones of Tamriel by Arizona_Steve The only reason I bothered with this project is because I was inspired by the diverse range of wayshrines in Elder Scrolls Online. That being the case, this never had a chance at being lore friendly. If you are looking for something that fits into the world a little better, try any of the alternatives that I attached before. Will texture overhauls affect the shrines? Yes. However it will not affect the shrine in Karthwasten. Can you add x location? Please comment below with your suggestion and I’ll see what I can do. Is this compatible with x? Click here to read more about this. Known Bugs Unfortunately followers will no longer accompany you when you travel between shrines. To get around this, I recommend using one of the following tools to summon your followers: Extensive Follower Framework Amazing Follower Tweaks Ultimate Follower Overhaul Summon Followers Credits ZeniMax Online Studios for The Elder Scrolls Online which serves as the inspiration for this entire project. Bethesda Softworks for The Elder Scrolls V: Skyrim Legendary Edition / Special Edition and the Creation Kit. Massive thank you to Billyro and DSoS. Seriously, if not for these two I doubt this project would have ever seen the light of day. Billyro for all his efforts in creating the normal and specular maps, brazier, and the snow variant of the former nordic wayshrine. DSoS for all of his aid in helping me create the fast travel and activation cost framework. Schlangster for providing the resources (SkyUI SDK) needed to create a Mod Configuration Menu. DarkFox127 for his tutorial on how to create a Mod Configuration Menu on Youtube. Hanaisse for teaching me the ropes on how to add collision to meshes with NifUtilsSuite. CyborgArmGun for general maintenance, asset optimization, and Bash tagging the ESP. MannyGT for the assets from The Gray Cowl of Nocturnal. Tamira for the assets from Antique Statue. Earrindo for the assets from Telvanni Tower Resource Pack. Tamu75 for the assets from Moss Shader Resource. Tileable Pergola Wood Texture by ftourini on deviantART Arthmoor, Arron Dominion, Enai Siaion, Undriel, WalkingMassOfComplexes, Winterlove, and everyone else in the community for all of their suggestions to help further improve this project. Meshes modified with Blender 2.78a+, NifUtilsSuite and NifSkope. Textures modified with Paint.NET. What's New in Version 1.0 Discovery Activation Costs (Dragon Souls, Soul Gems and Gold) Configuration (Book or MCM) More Locations
  2. Version

    199 downloads

    https://www.youtube.com/watch?v=JxsYvU_irhs Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate way to travel the province of Skyrim and Solstheim! These shrines have withstood the test of time as researchers in collaboration with Arch-Mages from all over have maintained them and re-purposed them so anyone can use them. REQUIREMENTS An up to date, legal copy of Skyrim + Dawnguard + Dragonborn This plugin does not require SKSE and or SKYUI. LOCATIONS Hold Capitals: WhiterunMarkarthRiftenWindhelmSolitudeWinterholdFalkreathMorthalDawnstarUnique LocationsHigh HrothgarSkaal Village (Dragonborn)Raven Rock (Dragonborn)Castle Volkihar (Dawnguard)Dayspring Canyon (Dawnguard)NOTES Files have been checked and cleaned with TES5Edit! Meshes have been checked with NifScan and fixed with NifSkope.CREDITS DSoS for his script that is used as the fast traveling system for the wayshrines. Anbeegod for helping me iron out a lot of bugs. The Nordic Wayshrine and all its variants of it was loosely based off of ZeniMax’s Nordic Wayshrine from Elder Scrolls Online. Mesh was created with Blender 2.78a and further modified with 3DS Max 2015, NifUtilsSuite, and NifSkope. Textures from Textures.com and deviantART.com were modified with Paint.NET. Texture(s): WoodEnds0084, RooftilesSlate0064, WoodRough0023, Ornament Border, from Textures.com and Tileable Pergola Wood Texture by ftourini. Bethesda for the various meshes and textures used to create various mashups and add on to the Nordic Wayshrine. Billyro for his normal and specular maps as well as the snow variant of the Nordic Wayshrine. Arthmoor and Hanaisse for allowing me to use the Markarth Banner Texture from USLEEP. This material is not made, guaranteed or supported by Zenimax or it’s affiliates! PATCHES Arthmoor for Open Cities and allowing me to make a compatibility patch. (x) Jabr for Legendary Cities - Tes Arena - Skyrim Frontier Fortress and allowing me to make a compatibility patch. (x) SCREENSHOTS A massive thank you to Complete the Circuit for his epic screenshots! https://modwat.ch/u/...ete the Circuit My Screenshots: ENB: Real Like ENB by s3b3k87 aMidianBorn Landscape by Cabal aMidianBorn Solstheim Landscape by Cabal Verdant - A Skyrim Grass Plugin by Preeum Supreme and Volumetric Fog + Supreme Storms by MannyGT
  3. ESO Skyshards

    Version 1.0.1

    148 downloads

    Long ago, during the second era in the time of the Planemeld, adventurers sought out whatever power they could gain to aid in their battle against Molag Bal. Among these items of power were Skyshards, presumably made available by the gods for those who were dedicated to exploring both the hidden and mundane corners of Tamriel. Not much is truly known about them, but in these trying times of dragons and civil war, the Skyshards have once again appeared for the Last Dragonborn to discover and augment his power. ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim. Much like the ones from ESO itself, once you collect 3, you will earn 1 perk point to spend as you see fit. There are 6 in each section, for a total of 66 shards amounting to 22 extra perk points. That may seem like a lot, but by the time you've found them all you'll likely be pretty high level anyway so it balances out in the end. Sorry, beyond the 3 screenshots displayed for the mod, I will not reveal the locations of all of the shards. They do not have map markers either, and there are no plans to provide any. They are located in a mix of easy areas and hard areas so they should prove to be quite a challenge to locate. This mod will go especially well with mods that expand the number of perks you can use as well as perk overhauls that expand the number of points required to obtain perks.
  4. Dolmen Ruins

    Version 1.0.1

    123 downloads

    In 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds. This mod aims to bring a bit of ESO lore to Skyrim by adding 12 inactive Dolmens around Skyrim, all in relatively remote areas. This is primarily just for show but several have enemies to fight as well so you can use them to acquire some of the harder to find Daedric ingredients. Explore Skyrim, and you should run into them soon enough. Don't be lazy, go out and look!
  5. Elder Scrolls Online: Orsinium

    So I managed to scrape a little out of the budget for the Orsinium DLC. MOST of what I've done is gawk at the pretty landscape and architecture. In the marketing, Zenimax online talked about 2 main biomes. It's really about 4-6, depending on how you count.A sequoia forest in the southwest cornerRocky steppe/foothillsSnowy mountains/foothillsHefty Arctic mountains in the NE (with glaciers on the coast).Mount Sorrow has it's own unique climateThe overall design feels more Elder Scrolls. In some ways, Orsinium feels more like a DLC for Skyrim than ESO.Wrothgar has a massive quarry, so massive that I suspect that the region's greatest export is rock.3 architectural kits for orcs, now.I'm pretty sure they added to the stronghold kit ESO already hadAncient Orc, which reminds me of ancient nord only more angular/triangular. Orcs had sacred geometry.Orsinium, which feels like a squared off blend of greek/muscovite/iron curtain architecture with the practicality of bauhaus.It's the first time we've seen a proper (ruined) aquaduct in an Elder Scrolls gameThe overall feel is that the Orcs have been well on their way at several points in their history of developing their own unique civilization that, while practical, was never primitive. Oh, and there's this:
  6. JC's Small Wayshrines

    Version 1.0

    188 downloads

    Requirements: An up to date, legal copy of Skyrim. Does NOT require any of the DLC. This is a simple plugin that adds in many small wayshrines to the landscape that were inspired by the wayshrines from ESO. Most have been placed in accordance to where the wayshrines were placed in ESO. You will have to discover the wayshrines to be able to use them.There are also a couple of run-down wayshrines that no longer work that you can find scattered across Skyrim. The locations covered are: WhiterunRiverwoodShor's StoneKynesgroveRiftenDarkwater CrossingDawnstarIvarsteadWinterholdDragonbridgeMorthalMarkathFalkreathKarthwasten F.A.Q: How do I use them? Discover them and travel to them on the map. HOWEVER, I plan to add a fast-travel system in at a later stage that lets you choose which wayshrines to travel to.. What makes this different from the other Wayshrine Mods? They are smaller, do not use Dawnguard Assets and there are no scripts (yet). They look nothing like the wayshrines from ESO. YOU HAVE MADE IT WRONG!! They were inspired by them. I never planned on making them look exactly like the wayshrines from ESO. Why did you put in run-down wayshrines that don't work? It's just wasting space ... They have not been used for years so they were left to fall into disrepair. This conflicts with ..., can you make a patch? Depends. Compatibility: Compatible: Open Cities Skyrim - by Arthmoor Cutting Room Floor - by Arthmoor Expanded Towns and Cities - by Missjennabee Beginner's Shack - Starter home - by Elianora The Great Forest of Whiterun Hold - by Ro84 Incompatible: Raven's Rest - by TheAtomicCafe Credits: Markarth Banner Texture from the USKP. Thank you Hana and Arthmoor for letting me use it!
  7. From the album ESO Breton Tileset

    The larger corner/endpiece, which uses two pointed arches per side rather than one. Like the other piece, this one can be "sunk" into the ground to achieve various heights to match the walls it's connected to.
  8. ESO Breton Tileset: City Wall (gate v2)

    From the album ESO Breton Tileset

    Another gate, which is a slightly narrower gate consisting of a true pointed arch within a normal flat wall section. All the gate pieces used in city walls are contained within wall pieces at their maximum height.
  9. From the album ESO Breton Tileset

    A close up of one of the flat wall sections in the previous image.
  10. From the album ESO Breton Tileset

    Another type of flat wall section, this one using taller pointed arches which are unconnected within the piece itself. This type of flat section is only used a few times where there is a significant height increase the wall must accommodate.
  11. From the album ESO Breton Tileset

    Another curved section, lowered even further into the ground to make a rather short wall, with the effect of making all the arches look "complete."
  12. ESO Breton Tileset: City Wall (gate)

    From the album ESO Breton Tileset

    Another shot of the main gate piece, this time taken from the other side and at sunset.
  13. From the album ESO Breton Tileset

    A very large flat section of the city walls, complete with two sluice gates. Usually the flat sections have complete pointed arches rather than these "half" arches.
  14. From the album ESO Breton Tileset

    The back of a wall with crenelations on only one side - often the curved pathway behind them joins seamlessly with another road surface. Another shot of the small shingled wall piece as well.
  15. From the album ESO Breton Tileset

    Another shot of the curved section, this one lowered farther into the ground than the others, demonstrating the height versatility of the walls.
  16. From the album ESO Breton Tileset

    Various wall sections, including both the small and large "corner pieces," the side of a flight of stairs, one of the small shingled wall protrusions, and a stone relief carved within the central arch. These reliefs appear in more wealthy areas, and a close-up can be found (ideally we'd have more than just one image to use). The NPC illustrates the relative size of the walls.
  17. From the album ESO Breton Tileset

    A large flat section of wall, with a bridge leading to the higher level. Note that the bridge is only "half" of the large Breton bridges that appear throughout the western half of the province.
  18. From the album ESO Breton Tileset

    Same gate section as above, but now looking from one of the guard towers down at the crenelations and walkway on top of the gate. I assume the rest of the wall sections look like this too.
  19. From the album ESO Breton Tileset

    Main gate piece, with ornate doors and two guard towers flanking it. One idea I had was to make doors like this for each of the eight major cities, but each would be unique in that the large metal carvings on the doors would be of each city's sigil (dragon for Daggerfall, rose for Wayrest, lion for Camlorn, etc.).
  20. From the album ESO Breton Tileset

    A section with a wider, equilateral arch rather than a pointed/lancet arch. This piece is used very rarely, and is often used in conjunction with a small construction with a shingled roof placed "within" the arch's space. (see 6 images after this one).
  21. ESO Breton Tileset: City Wall (close-up)

    From the album ESO Breton Tileset

    Another close-up, this time looking straight up from the ground.
  22. ESO Breton Tileset: City Wall (ornate detail)

    From the album ESO Breton Tileset

    Close-up of the first curved section in this album, displaying the ornate patternwork and detail in the "bronze" strips along the walls.
  23. From the album ESO Breton Tileset

    A narrow "endpiece" joining a curved section and a flat section, which can often act as a corner-piece or endpiece to a wall. There's a larger, wider version of this with room for two pointed arches instead of just one.
  24. From the album ESO Breton Tileset

    Another curved section, but displaying ability to make the wall "shorter" by lowering it into the ground somewhat but still leaving the arches above ground.
  25. From the album ESO Breton Tileset

    Another shot of the section in the previous image. I think this is where the two curved pieces are joining to make one larger piece.
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