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Found 9 results

  1. Vampires in skyrim

    Recently I have played the new game Vampyr, a vampire game that really captures the feeling of thirst a vampire should feel, it warps your mind at least for me from viewing the characters and NPCs as people and rather as a resource for your dark desires, if they aren't useful to you in any other way they might as well be eaten for your hunger to be satisfied. It does this in a few ways which I hope we can somewhat translate into Skyrim and holds; Draining the life out of an NPC gain you experience. I think we could translate this into giving the player perk points whenever they drain an NPCs, draining an NPC should be a dialog option and always kill the target, so it is more brutal than just feeding. Being able to affect the Blood quality of an NPC. of course this is harder to do in Skyrim, but much like in Vampire you could offer the NPCs in dialog potions or healing spells to make their health go up, a healthy npc should give the player better benefits from feeding then a sick one, perhaps the perk points are given out as you lvl a hidden lvl witch you normaly don't see, this lvl is vampirism or something along those lines, and for eatch lvl in it you gain a perk point. some sick NPC gains you little XP, while a healthy friend gives you a lot of XP when feeding. Being able to lead away a target, as long as the player meets the required levels in vampirism, speech or illusion the player should be able to take control over the NPC and lead them to a more discrete area for feeding, this of course is only avilebal during night time and means the player can easier feed on its targets. Combining all of this should hopefully make the player chooses to go down a darker path, feeding isn't just Important but draining the life of a victim is more rewarding, keeping you feed for longer and gains you more power. when facing a hard boss a vampire might choose to go out and find some NPCs to feed on to strengthen him/herself before the battle. another thing I feel we can expand on is the different levels of Vampire in the world, I don't want to add too much here as having vampires everywhere would make the world feel unbalanced, this is Skyrim and vampires should be somewhat rare, but making classes of vampires would be cool, with cave and sewer-dwelling vampires being the lowest class, savage vampires living in hiding, and political vampires being the upper-class, like the once hidden among humans, more elegant vampires manipulating their surroundings. we already have the foundations of this in the game, but it could be expanded upon.
  2. Version 2.0

    53 downloads

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Discussion Thread https://www.darkcreations.org/forums/topic/11462-relz-civil-war-quartermasters-sse/ Installation Requirements Skyrim Special Edition 1.5.39 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch [USSEP] since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Special Edition Patch [USSEP] (by the UPP team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with classic Skyrim. A separate version is available for that here. FAQs Why isn't this included in USSEP(Unofficial Skyrim Special Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums.
  3. Hello BS team, I am Yyshch and I am applying for a position on the writing department mainly for Cyrodiil, but would be open to working on other provinces if I am so inclined. I am a 23 year old who recently completed my bachelor's degree in political science, so I have been writing in one form or another non-stop for the past 6 years. In relation to my educational/professional background, I am also a managing editor and contributor at a small but growing NGO concerned mainly with international relations, security politics and strategic studies in a global context. As my first foray into the world of the Elder Scrolls, TESV Skyrim was incredibly immersive but I was ultimately left feeling not quite satisfied with some of the political and historical developments of the game which seemed to be underdeveloped and underwhelming. I had sunk 200 hours into one playthrough but was still left with burning questions at the state of Tamriel beyond the borders of Skyrim (and Skyrim itself). It seemed impractical that the goings-on of the world around the Nords stopped merely at the borders and had no effect on anybody else in the game. To make a long story short, the base game (and DLCs) gave me only a slice--and I want the whole cake. Seeing the success of BS: Bruma and the professionalism of the BS team inspired me to consider contributing to the development of this labor of love, and I believe my background in studying politics--from language to interstate war--would be a valuable asset to the team in developing the other provinces of Tamriel. I mainly wanted to work on Faction Quests and side quests and characters in the province of Cyrodiil. When I look at the political frame of the Empire in 4E 201, I see many parallels between them and Cold War and 21st century US contexts, and exploring this dynamic is something I have spent countless hours doing as part of my academic career. I also wanted to bring side characters that the player has an opportunity to really connect with and establish a fleshed-out and tangible relationship with, as I feel like this aspect was overlooked in the base game. I want the denizens of the province to grant the player a variety of playstyles and choices throughout their interactions in order to create a more meaningful and memorable experience. Please find attached two quest samples I have done for a group of rare NPC side characters and corresponding NPCs. Narrative text is labeled in yellow; player text is labeled in red; various other color labels represent the several NPCs throughout the samples. I confess I became a little invested in writing the samples and so you may have to zoom in on the application before the text appears, but it is there (I managed to stop myself short before I wrote complete backstories and supporting documentation). I look forward to hearing from you soon, and I certainly look forward to the content that is to come from this amazing project. Regards, Yyshch Quest Sample.graphml Quest Sample 2.graphml
  4. [RELz] Civil War Quartermasters (SSE)

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Download Locations AFK Mods Bethesda.net [PC] [XB1] [PS4] Dark Creations Nexus Mods The Assimilation Lab Installation Requirements Skyrim Special Edition 1.5.39 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Special Edition Patch (by the UPP Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with classic Skyrim. A separate version is available for that here. FAQs Why isn't this included in USSEP (Unofficial Skyrim Special Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer This material is not made, guaranteed, or supported by Zenimax or its affiliates.
  5. Hello! I plan on creating an up to date thread later down the line that accurately reflects what I can offer.
  6. [RELz] Civil War Quartermasters

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Download Locations AFK Mods Dark Creations Skyrim Nexus TES Alliance The Assimilation Lab Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Legendary Edition Patch [USLEEP] since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the way Skyrim mods work (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Patch [USKP] and Unofficial Skyrim Legendary Edition Patch [USLEEP] (both by Arthmoor and the Unoffical Patch Project Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with Skyrim Special Edition. A separate version is available for that here. FAQs Why isn't this included in USLEEP (Unofficial Skyrim Legendary Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it is just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Version History 1.0 Initial release.
  7. Civil War Quartermasters

    Version 1.0

    170 downloads

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Discussion Thread http://www.darkcreations.org/forums/topic/9404-relz-civil-war-quartermasters/ Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Legendary Edition Patch [USLEEP] since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Patch [USKP] and Unofficial Skyrim Legendary Edition Patch [USLEEP] (both by Arthmoor and the Unoffical Patch Project Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with classic Skyrim Special Edition. A separate version is available for that here. FAQs Why isn't this included in USLEEP (Unofficial Skyrim Legendary Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums.
  8. Civil War Quartermasters

    Civil War Quartermasters View File Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them.Specific Features Adds a Quartermaster to the following camps:Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak CampAdds tables and other surfaces for placement of weapons and armor to the following camps:Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak CampDiscussion Thread http://www.darkcreations.org/forums/topic/9404-relz-civil-war-quartermasters/Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater.Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches.Installation Place the .esp file into your Data folder.Make sure to activate the mod by using whatever management tool you prefer.LOOT is recommended for optimal placement.Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game.This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen.If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder.Compatibility Tested to be compatible with Unofficial Skyrim Patch (by the UPP Team) and Legionettes (by MadCat221).Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though.FAQs Why isn't this included in the USKP (Unofficial Skyrim Patch)?Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested.Will the Quartermasters respawn if killed?No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that.Why is there a Quartermaster with the same exact appearance at a different military camp?The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors.Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something.Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Submitter BlackPete Submitted 05/23/15 Category Miscellaneous
  9. Version 1.9a

    2506 downloads

    Do you chat with everyone you see on the public transit? Make inquiries into the name and profession of whoever you meet on the street? Why is it that almost every unique NPC in Skyrim is willing to stop everything they are doing just to waste precious time answering the Dragonborn's stupid questions when they probably have better things to do and more important places to be. For that matter, where are all the people in Skyrim? Why does the entire country have less population than your local pub on a Saturday night? 'Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land. Most of the 'Inconsequential NPCs' do not care if your character is the Dragonborn. They don't really want to talk to you (but they are all voiced), so most of them won't have much to say to you (and those that do, will generally not have nice things to say). They won't ask you to 'deliver this...' or 'fetch that...', and they won't tell you their life stories because they just don't want to get to know you. There is no way for you to improve your relationship with them, because you are as inconsequential to them as they are to you. They are not going to drop everything they are doing to become your followers (...at least, not for free). They are so unimpressed by you that the thought of marriage is completely ridiculous to them. All they want is to go about their business and cope with the daily grind. But these are not just completely 'random' NPCs. They are all 'unique' and are intended to fill 'gaps' in the the various social environments of Skyrim. How often have you entered a particular location in Skyrim, expecting to find certain 'types' of people loitering in that area, only to be greeted by merely a couple of NPCs or an empty room? Just as lighting mods aim to subtly enhance the 'visual ambiance' of the game, 'Inconsequential NPCs' aims to enhance the 'social ambiance.' The list got really big, so I moved it. You can now see the complete listing of NPC types and descriptions by Clicking Here ============ New in 1.9 ============ Under the rule of Ulfric Stormcloak, Argonians and Khajiits are prohibited inside the walls of Windhelm. But apparently, the guards don't give a crap, they would rather hunt you down like a skeever for killing a farm animal. With 'Inconsequential NPCs', there is now a guard at each of Windhelm's gates who will actually enforce the law. You will be harassed by the gate guard upon entry to the city. If you are an Argonian or Khajiit, you will be promptly informed of the law, and the gate guard will attempt to escort you outside of the city. Everyone else will be given a race-specific warning to let you know just how much the Stormcloaks appreciate the presence of foreigners in Windhelm--except Nords, who will be able to come and go freely. This is not madness--this is Windhelm! https://www.youtube.com/watch?v=Hss4r4hzHS0 Added 20 dialogue scenes for 'Professional Patrons' NPC type. More videos Here Currently, there are 92 NPCs added by this mod and 41 dialogue scenes (we are getting close to a landmark...). ================== Installation: ================== I recommend you use a mod manager like NMM, Wrye Bash, or the Mod Organizer to install mods. If installing manually, extract the archive contents into '.../data/'. ================== Updating: ================== 1) Dismiss any hirelings from this mod that you have recruited. 2) Go into an interior cell with no NPCs, and make a new save game. 3) Uninstall the old version of the mod using the mod manager you installed it with. If uninstalling manually, delete 'Inconsequential NPCs.esp' and 'Inconsequential NPCs.bsa' from '.../data/'. 4) Install the new version of the mod. ================== Un-Installation: ================== 1) Dismiss any hirelings from this mod that you have recruited. 2) If you have recently procured the...'services' of a 'flower girl' or a 'skooma addict', wait for the 'Relaxed' effect to wear off (it lasts one in-game hour, check your character's 'active effects' tab). 3) Make a new save game in an interior cell with no NPCs. 4) Uninstall using the same mod manager you installed it with. If uninstalling manually, delete 'Inconsequential NPCs.esp' and 'Inconsequential NPCs.bsa' from '.../data/'. That's it. ========================== Optional Enhancement Module ========================== The optional 'Enhancement Patch' assigns gears from 'Immersive Armor' and (the full version of) 'Winter is Coming' to some InconNPCs. In order to use the 'Enhancement Patch', you -MUST- have both 'Immersive Armor' -AND- 'Winter is Coming' installed. I will not be doing modular patches, because the changes edit the same record type (which means I would need to maintain 3 different versions). 'Work Around' if you are using alternative versions of 'Winter is Coming' like 'no guards' or 'no imperial': rename your alternative, 'no guard' or 'no imperials' WiC plugin to '1nivWICCloaks.esp' (without the quotes). The InconNPCs Enhancement Module will then detect your alternative WiC plugin as if it was the 'full version.' ================== Compatibility: ================== I am a fan of Kris Takahashi's 'Interesting NPCs.' One of my aims is to make this mod complement 'Interesting NPCs.' So before anyone asks, this mod is fully compatible with 'Interesting NPCs.' It's also compatible with -random- city NPC spawn' mods like 'Populated Cities.' This mod should be compatible with mods that adds NPCs and spawns to the wilderness, such as 'Immersive Patrols.' Look for compatibility patches Here =================================== Translations and Localization: =================================== Here ========================== FAQ and Complete Changelog ========================== Here ============== Voice Actors: ============== Anna Castiglioni / Anduniel - Female College Student (http://annaincharacter.webs.com) Elissa Woo / Yuriastellise - Halldis (https://www.youtube.com/user/mosaicera) Emma Moon / Hotemochick1992 - Child Apparition Gustavo Martinez / Raziment - Naglfar Jeremy King / Vulon - Foreign Envoys, Maven's Bodyguard, Solitude Town Crier Honoro/Joy Lowry - Esileif Matthew Wade / lomekian - Male Thalmor Agent (http://www.matthewwade.co.uk) Mauri Majanoja / Darkblade - Windhelm Thane Nathan Wilkinson / Flanxei - Male Apparition, Male College Student Phillipa Robinson / Evil Seedlet - Female Thalmor Agent Piper Petrie - Cassia (http://www.piperpetrie.com/) Rasmus Gerdin / DustReviews - Beinir Serithi - Windhelm Thane ================ Credits: ================ - Thanks for the great TW2 conversions, LordOfWar. - Thanks to Omega99jp for 'Vanilla Hair Variety Plus.' - Thanks to tktk/RAN46 for textures from 'Pretty Face' - Thanks to the voice actors and their excellent work. - Thanks to the Oblivion/Fallout 3/Fallout: NV/Skyrim modding community for all the advice and assistance over the years. - Thanks to the 'meta-modders' for their work on bringing modding tools and utilities to the Skyrim community. - Thanks to DarkOne and Nexus staff for making the Nexus the best site for Skyrim mods. - Thanks to Bethesda for Skyrim.
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