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Found 19 results

  1. Some Random Things

    Version 1.0.0

    401 downloads

    This is the rest of stuff I had completed. It includes three actors (an elephant, a shaved and new horned domestic goat and a Tapir), a hanging planter which I have UVed to several different vanilla textures plus the base UV for those wanting to make their own textures or map it to another texture, many different textures for things such as the chicken, rugs, tapestries, a Drum based off the ones from Morrowind and more.
  2. Elsweyer Fauna

    Version 1.0.0

    102 downloads

    A couple creatures that would fit in the province of Elseweyr. I was also writing a possible book on the creatures. The authors name Keikiary is a fantasy style name I came up with for my Siamese cross cat Keiko. The pack includes not only the actors but the pelts and some trophies. The creatures include: Kudu- modified from the one in my first creature pack Gazelle- from my first creature pack Elephantine- rigged and created from the vanilla mammoth Tapir- created and rigged to the cow Okapi- from my third creature pack Spotted Hyena (my newer better version)- from my third creature pack which is modified from my first creature pack Guanaco- from my third creature pack Zebra and a special Zebra the Quagga (made from my wildhorse not the vanilla horse)- from my second creature pack
  3. Some dragon varieties

    Version 1.0.0

    108 downloads

    This was a bunch of meshes and textures I was working on to provide some variety to the vanilla dragon. All the meshes are from vanilla I just mixed and matched different parts from the different dragons together after all they all, except for the serpentine one, shared the same UVs and rigging.
  4. Version 1.0.0

    51 downloads

    On July 12 of 2018 I lost my sweet loving and little avian friend R2. He fell terribly ill just a few days earlier, he was unable to use his legs. He was a fighter trying his hardest to keep going and be his normal self but that day he hid in his cage and passed away. I made this texture for the dragons for him a while back and I have decided to release it with an updated version of the Parrot Dragon I made in his honor. He was a such an important and loved member of the family and it is very hard to get over his loss. He was such a sweet, loving soul with a big and great personality. We buried him with his favorite things in the back yard and as we buried him a robin sat and watched us. We planted a rose shrub for him and gave him a special stone, we are still going to get him a plaque. I got him in 2012 during a very tough time in my life and he helped me get out of it. He meant a lot to me and his death was so sudden and at such a young age. While I do not follow any religion I do believe in God and an afterlife and I hope to meet him again one day and that he is watching over us. This morning I swear I heard his kiss noise and the ting noise he made with the bars of his cage. My sister had a dream that she saw my great grandfather, who died in the same house and the same spot as R2, in our hall holding R2 and stroking him before nodding and heading away carrying him. I hope that means he is in good hands. This was the last photo I ever took of him from the night before he died: This is his Memorial Garden: I hope you enjoy and use this special dragon in his memory and I will be taking a break from modding, I do not know if I will return. It is going to be a very long and hard road to getting over such a special, unique, important, and loving soul. I have a few things I made a while back before he fell ill that I will upload later including some creatures for Elseywer but for now I have to deal with the grief and mourning.
  5. Just Some Birds

    Version 1.0.0

    103 downloads

    This is a collection of birds I made rigged to the chicken. The chicken and pheasant are modified from the vanilla chicken while the duck, goose and Kakapo parrot are made from scratch. The chicken has nicer looking feet and has a few different colors. There are even a few different looking breeds including the Silkie: Pheasants come in a few different types with both male and female variants: A Duck which has 37 variants: A Goose which has several variants: and a large flightless parrot known as a Kakapo:
  6. Fighters Guild Stuff

    Version 1.0.0

    110 downloads

    In this pack is a collection of items that are remakes or best fit in with the fighters guild. They include the mats and a pillow: A punching bag and something used for training but I am not exactly sure what it is called: as well as this thing from Morrowind: and a weapons rack that is a mix of Skyrim and Oblivions designs:
  7. Goldenrod plant

    Version 1.0.0

    76 downloads

    Just some Goldenrod for your landscape. They aren't animated in anyway. Made from scratch there are two mass clump varieties and two single varieties.
  8. Bones

    Version 1.0.0

    90 downloads

    This is a collection of various bones and skulls for use in decorating landscapes or animal dens. These include skulls of carnivores and camels, all made from scratch, with full and separate skull and jaw meshes, modified vanilla deer skull to resemble several antelope skulls, made from scratch horse skull, a re-texture of the dlc1 bone hawk skull to make a regular hawks skull, modified mammoth skulls to make elephant skulls, modified Arvak limbs for the bone limbs of deer and horses, and a modified mammoth ribs so the spines are shorter like the average mammals and not the humped shoulder version of the mammoths. Feel free to re-texture if you want.
  9. Random foods

    Version 1.0.0

    88 downloads

    These are a couple items of food I made. The chicken leg is modified from a free online resource and the ribs are re-textured dog meat. The rest I made myself. These foods include a sugar cookie shaped like a fish, fish sticks, jerky, potato pancakes(also called latkas), chicken stew, shepherds pie, pineapple, cheesecake, beaver tail (a form of pastry and not from real beavers), and more.
  10. Version 1.3.1

    161 downloads

    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in modsTES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance
  11. Creatures resource

    Version 1.0.0

    388 downloads

    In this package I have compiled all the meshes and textures for creatures that I have created. I am a bigginer modeller, a good texturer and know how to rig an animated mesh when it comes to prepping an actor mesh and getting it into the CK I have found that I am no good at it. While I have no problem with creating, prepping and getting static items in game I have found I am no good with getting animated ones in. All the meshes included in this resource I have prepped the best I could however I'm pretty sure I'm either doing something wrong or are missing something needed to get them in so if you have any experience with importing actor meshes into the CK feel free to get these in. I only ask that you credit my work and if you do get them in game please upload them for everyone to enjoy them. I have included in this pack: meshes and textures: credits if applied are behind creatures name Antelopes: (meshes made from the antelope mesh in tumbajamba's mounts modders resource) oryx blackbuck (both male and female varients) addax bongo gazelle hartebeest(textures from slice and kill's animalica) kudu topi(textures modified from those of slice and kill's animalica hartebeest) saiga waterbuck sable(both a male and female texture) roan(textures from slice and kill's animalica) Deer:(made from vanilla elk unless stated) doe marsh muntjac(textures modified from those of slice and kill's animalica) musk improved vale deer (oddly it's called blackreach deer yet it's not from blackreach) pampas tufted water(both male and female varients) white tailed(modified from slice and kill's animalica's white tailed deer) Rigged to the wolf skeleton:(made from vanilla wolf mesh, except the cheetah which I made from scratch; my first attempt at doing so) cheetah maned wolf spotted hyena(two mesh varients and several texture varients) stripped hyena brown hyena thylacine(aka the tasmanian wolf/tiger) Sabretooth rigged:(made from vanilla sabrecat) homotherium smilodon improved vale sabrecat (oddly also labeled blackreach cat in the assets just like the deer) Skeever rigged:(made from vanilla skeever) raccoon armadillo Cattle rigged: takin wildebeest Pronghorns:(made from vanilla deer) capymeryx or commonly known as dwarf pronghorn modern pronghorn stegoceras tetrameryx Elephants:(made from vanilla mammoth) mastodon curviramous elephant gomptothere mini mammoth Goat rigged:(made from vanilla goat) big horn sheep (both a male and female mesh) ibex japanese serrow Aquatic animals:(both I made from scratch, my second and third attempt) sea cow(rigged to horker) marine croc(based off of a Jurassic crocodilian known as metriorynchus; rigged to slaughterfish) Troll rigged:(made from a free resource I found online) Chimp Bear:(modified from animalicas short faced bear) short faced bear(for some reason the one in animalica has the canine teeth on the outside of the mouth so I fixed it and gave it a scientifically more accurate texture. This bear was related to the Spectacled bear not the black bear) Rabbit:(made from rabbit in GendunDrups for Nexus Creature Resource) jack rabbit Pigs:(made from vanilla boar as the base) red river hog barbirousa peccary Were-wolf:(made from vanilla were-wolf, Windego however was largely made from scratch, antlers from the white tailed deer model mentioned earlier) were-lion (more of a were-cougar) were-hyena (textures not included, textures can be found on Nexus) wendigo (has no textures currently, made it from scratch. Pictures I used for referance are included) Dragons:(made from vanilla swamp dragon or vanilla serpent dragon)(some I was intending to use for a "Dragons of the Deadric Princes" mod I thought of however I have found I do not have the skills to pull it off, not to mention I coud only come up with three unique looking dragons for it. If you have the skills to make it then check out the bonus read me tittled "Dragons of the Deadric Princes idea") azura dragon (Azuras dragon, has unique UV map) demented/manic dragon (the dragon of sheogorath, comes with a tusked and untusked variety and has two colour patterns, could use mind altering spells and summon beings and creatures from the Shivering Isles) dragon of the hunt (Hircines dragon, was going to be able to summon were beasts and call upon the hunt) parrot dragon(parrot themed dragon, could make for a nice friendly dragon) gator dragon (made from serpent to give it a crocodilian appeatrance) rust and mutare drake dragon (when I was younger I was an avid player of Heroes of might and magic 3, these are two dragons I whipped up that resemble dragons from this franchise) savannah dragon (looked cool and made me think of a black buck antelope, I think its the horns, so I called it and coloured it to match the antelopes native habitat) Also included: a were-bear texture made to resemble the giant short face bear a sumatran rhino texture for Viltuska's wooly rhino resource on nexus, I also included a posed rhino for those who like animal trophies. If any are interested I could make a tutorial on how to make posed animal trophies, just let me know and I could post it. a couple posed varieties of various meshes for animal trophies Programs used: Blender Nifskope Sculptris of course Skyrim Credits: Viltuska for the rhino mesh Tumbajamba for the gazelle model Sliceandkill for their white tailed deer mesh and a few textures Bellyache's were wolf retextures Note there are a few extinct animals I made, if you want to know more about them or what exactly they were a quick google search will let you know more about them.
  12. Implementation Questions

    This thread is meant as a help to any students OR just any implementer who has a question they need answering. It'll help in two ways - a lot of the implementers frequent this area, and may be able to help you. Plus, students could gain experience by answering questions or learn by having theirs answered. I'm always happy to help if anyone needs it.
  13. Version 1.0

    410 downloads

    MODDING SKYRIM Modders Edition Disclaimer: This is a guide on the creation of mods, not the installation of mods. You can find plenty of those out there with a simple Nexus/Google search. This is Modding Skyrim: Modders Edition. It is a guidebook on the basics of creating mods for Skyrim yourself. It covers everything from guidelines when creating your mod to publishing it and beyond. It’s incredibly extensive, while remaining a general guide for all types of mod authors. Modding Skyrim: Modders Edition is not necessarily meant to be read all the way through, given its length. Instead, it has an index so you can skip to topics applicable to you, or you can read the entire thing if you’re interested (I’d wholeheartedly support you doing that, but I don’t expect most to do so). It is intended for both new and old mod authors. If there's something I said that is factually incorrect, please tell me in the comments. Suggestions are welcomed from all - I want to make this as accurate and informative as possible. What It Includes Modding Skyrim: Modders Edition includes 7 parts, with many sections and subsections in each. There are 4 parts that are informative parts of the guide, and 3 others to help explain the guide, navigate, and credit. The file includes an index, which lists all parts, sections and subsections with hyperlinks to each. The parts are: Index Introduction Mod Creation Mod Aftermath Mod Release and Publishing Mod Post-Release Credits File Format The Modding Skyrim: Modders Edition 7zip archive includes a .pdf and .docx. If you don't have a program to open either of those files, there are two free programs I highly recommend: OpenOffice Adobe Reader
  14. Pluggy

    Now that Cobl is out in the wild, I'm going to take a brief pause to catch up with Pluggy. I think we're beyond the new function phase - strings and arrays were added to OBSE long ago. Can the HUD stuff be handled by OBGE now? Should I focus on functions to transfer Pluggy strings/arrays to OBSE strings/arrays (hmm... or can I do it automatically with OBSE API?). Anyway, the focus shall be bugfixes. So far I know of CS crash - this is an easy fix. Ianpatt wanted me to formalize Pluggy a bit more so I'm going to figure out some of that stuff first, then release in a couple of days. Wrye Morph crashes - seems like Wrye Morph doesn't work with old games and Pluggy v126+. I couldn't figure out why, but let me do some digging around. General OBSE update - I think the C portion of Pluggy can be removed and I can simply use the OBSE API now. I'll need to look at that again, see if I can find scruggsy's PMs. (Update - ahh, looks like I need to use the ScriptInterface for the ExtractArgs and OBSE functions now...) Memory leaks - Pluggy creates extra memory, badly... This is due to how the coding language works and requires a lot of checking and extra lines. Random transition crashes when using the HUD/DirectX version (How the hell did I forget about this one) I can't claim to be a DirectX expert, so I'll look to the OBGE peoples?
  15. Animated Castle Portcullis

    Version 1.0

    242 downloads

    Just a very simple nif based on Beth's original static "castleportcullis01.nif" with sound and animation added. All I did was import the meshes from the standard castleportcullis01.nif into the Kvatchcastleportcullis02.nif, which has animation, then added keys for the sounds to play. As this is based on the Kvatch mesh it has a lower centre than the standard portcullis, so if you simply substituted it for the static version it would be missaligned - you have been warned. This was about a 20 minute job, plus a little testing for sound timing, so please feel free to do whatever you want with it, but I would appreciate a credit.
  16. Version 1.0

    192 downloads

    A set of stone walkways made from the vanilla doorstone objects. The set is modular, and contains pieces roughly modeled on the vanilla sidewalk meshes, with a few additions. Each piece includes an editor marker at ground level in the shape of the piece's collision mesh for easier placement in the CS. Also included is a small esp file with a test cell (AFKGardenPathsTestCell) that shows how to place the path pieces.
  17. you can keep using it but don't expect any support. I don't really work on this anymore. I officially rescind my permission to use this mod on any DC projects.
  18. Version 1.0

    215 downloads

    Bodies of water. They're everywhere in the game. The most obvious of which are Lake Rumare and the Niben Bay. They're both distant visible all the time. But what about your big lake in the hills? Or the lake outside of Cheydinhal? Or any other body of water which is raised above sea level? No, those are not visible at all at a distance. There is apparently a limitation in the game engine which will simply not display it regardless of the water height assigned to the cells. This resource is meant to aid you in changing that. Provided in this package are two simple nif files. LODWaterPlane.nif is simply a large square editor object that you use within the CS to add to a cell where you have water. LODWaterPlane_far.nif is the VWD version of the same, which is a basic two triangle water plane with the Lava material added so that the game will treat it as water. It has all of the reflective properties expected, and even displays water ripples when passing over it with the free camera.
  19. Version 1.0

    202 downloads

    A collection of hi-res 1024x512 paintings in rectangle and square format that were taken from in-game screenshots as I played. They have been passed through filters in GIMP and finalized using Paint.NET, using the procedure outlined here: http://www.iguanadon...livion-309.html Many of these paintings appear in my mods, though not all of them have been used yet. Since the vanilla painting resources are so few and of such low quality, I decided to share these for others to use freely in their own mods.
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