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Found 363 results

  1. Need help with texturing

    Hi all. Well I got the nif exported (wonderful tutorial by the way, got it here) and got my first mod into skyrim! It is located here if you are interested. https://www.nexusmods.com/skyrim/mods/93914 THe problem is that well the hammer, triangluated faces show through and as a result I need to fix this. Any ideas as to how? here is a picture of what I am talking about below. Thanks!
  2. This was a long night without sleep. I urgently wanted to get the mod out, because it must come to an end. These Redguard clothings have a big fascination on me, because I learned so much about ethnic clothes around the world, I could do a hundret more pieces if I only had the time. Another thing I learned about is how to use transparency to get the illusion of a new design. This bears many options to design new things without altering a model. But I had really hard times to get this in game without ugly edges - I hope that looks right now. I guess it will look weird if another mod adds a piece of transparency that lays over mine. I tried a lot with Photoshop and at last I must admit that It's much more difficult to retexture armors and clothes than horses or saddles. Finding the right partitions made me headaches - the Redguard female boots have a bug that prevents them from showing the upper edge in game. After I found the reason for this issue it was easy to fix with Outfit Studio - thanks Caliente, you are my hero! I tried to scale the shawls with nifskope, but as they are animated items I ended up with a shawl that runs very weird behind his wearer. The headwear model from Witcher 2 was used for a male, but I found the clipping of the shawl through the breast very annoying. Scaling in nifskope worked, but then the turban gets too big on the head and the shawl is deeper and so clipping as well. I tried a lot of values, very carefully, but I'm not satisfied with the result. Well - if someone has no time to learn how to make models, he/she must wait until somebody comes and does it for him/her ); Now it's time to end retexturing ( alright, I WILL do a white horse for my horse mod, I did already but it was all too shiny. Now I know a lot more about alpha channels and normal maps and should get this to work). I need to go back to my followers mod. A lot of new dialogue must be written and the quest lines need to be developed... And I want to do a new dialogue recording and voice acting tutorial that goes deeper into it. After I recognized that both, my soundcard and my mixing pult had a defect, I changed the card and repaired the pult and - oh wonder! Simply no background noise anymore. I did the voice acting for Beyond Reach and Shumer three times before I found out were the fault was. All is trial and error - so let's get busy. Happy modding.
  3. Version 1.0.0

    12 downloads

    A playable modder's resource: A collection of new stylish Hammerfell Garb fitting for a living in Skyrim. Three winterclothes, three merchant clothes, two armours, three pair of boots and three pair of gauntlets and several pieces of headwear. You will find two chests in a camp east of Windhelm at the coast. You can type coc POISnowy20 into the console to get there. My attempt was to make traders that sell these things, but I have not enough time right now to learn how to set up a trader. Not all models fit for male and female. The shawls were made for females and I couldn't scale them to fit males, same is with the Turban Headwear from Witcher 2: The shawl will clip through clothes in the male version. I have no idea how these pieces look on Argonians or Khajits. I made two new Turban pieces, achieved through texture transparency, this was a problematic thing to get the edges right. I have no time to test much and so there may be bugs. If you use these assets in your mod, please credit CDProject Red for the Witcher 2 Headwear and RavenDier and singlebelong for the shawl and me. You may not use any of my work into a paid mod.
  4. I retextured the Redguard Hood and one from The Witcher that was converted to Skyrim. I assigned the partitions to 31 and 41 - hair and long hair in Nifskope and in ck for the Armor and Armor AddOn. But the hair is not replaced by the hoods, it clips through. For the original Vanilla Redguard Hood I noticed the same. As in game only men wear it with very short hair, it's not noticeable. What can I do to adjust this bug? Thanks for reply.
  5. From the album Tasheni Followers - Armor and Clothing

    First items are now implemented. I had a bad day to get the transparency to work, but finally I did it Unfortunately hair is clipping through - have right now no idea why the headgear don't replace hair.
  6. From the album Tasheni Followers - Armor and Clothing

    First items are now implemented. I had a bad day to get the transparency to work, but finally I did it
  7. Hi all, I spent a good chunk of time figuring out how to reset/respawn an Ore Vein so that it can be mined again. So, I figured I'd post my solution here. This is Papyrus code. The gist of it is: OreVeinObjRef.Reset(); OreVeinObjRef.OnReset(); I'm not sure why you need to call OnReset, but it seems that you do. Now, if you want to use a management script that runs through a FormList filled with Ore Vein ObjectReferences and resets all of them, here you go: Scriptname OreVeinResetter extends Quest FormList property OreVeinList auto; int property DaysToRespawn = 10 auto; event OnInit() RegisterForSingleUpdateGameTime(DaysToRespawn); endEvent event OnUpdateGameTime() int i = OreVeinList.GetSize(); while (i > 0) i -= 1; (OreVeinList.GetAt(i) as ObjectReference).Reset(); (OreVeinList.GetAt(i) as ObjectReference).OnReset(); endWhile RegisterForSingleUpdateGameTime(DaysToRespawn); endEvent Keep in mind that the above code will run every x days, regardless of when you last visited the location. And depending on your specific needs, you may want to go about this a different way.
  8. From the album Tasheni Followers - Armor and Clothing

    Merged Redguard Clothes and Monk Robe
  9. From the album Tasheni Followers - Armor and Clothing

    This is a first impression of Redguard gear I'm working on for my next mod.
  10. Version 1.0.0

    23 downloads

    This is a playable modder's resource. Ten Redguard saddles come in three different sizes: Vanillla, Arab and Gypsy. You will find some saddled horses near Riften stables. Saddles work perfect with Vanilla, Swift Steeds, Winterhorses. Thank you Fierymarigold and AlienSlof for your excellent resources.
  11. From the album Tasheni Saddles

    My second finished saddle for Redguards.
  12. After I played the fantastic mod The Gray Cowl Of Nocturnal I went back to my saddle project and created a first Redguard themed saddle. I love everything that looks oriental and it was a pleasure to create the armor of Tomalik'r from the Redguard clothes. The saddle was twenty four hours of work and I have not done the normal map, yet. I'm curious how it will look in game. I hope that some day somebody will create a better saddle model than this imperial one. It drives me crazy to cover all the edges and seams it has. I'm not abe to create my own models. I tried that, but I can't waste a lifetime for Skyrim - so I stay with things I'm able to do. When the collection is ready it will be included in my saddles moddder's resource - and who knows, perhaps I will do a playable mod for horses and saddles.
  13. Thanes of Skyrim

    The purpose of this article is to discuss and expand upon the list of Thanes in Skyrim while exploring each of their backstories and goals. Upon mutual agreement, the list shall be updated for each thane that is either confirmed or added. Feel free to comment and discuss. Eastmarch Falkreath Dengeir of Stuhn Haafingar Bryling Erikur Hjaalmarch The Pale The Reach The Rift Whiterun Rorik Winterhold
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