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Found 8 results

  1. The way down to thras

    See I have a question if we are going underwater down into the coral kingdom, how the heck can we do that? unless we are argnian (or have some kind of non-drowning enchantment) we are kinda screwed.... so i wonder what you do to get down to thras
  2. Believe me or not it is very lovely to see you guys are still striving for Thras. When I first heard about Thrassian Conflict with the leads I was startled and worried. But I now see that it was for the best. It is unfair that rule breakers are not punished and your decision is beyond wise. I would thank you for doing this for us and remind you that we are still standing alongside you. Thras, we stand with thee, now, forever.
  3. Several creatures' pics for Thras. Main idea is to make them more evolutionally related, make them descendants of same squid-lamprey jawless creature. Amphibious stage of Sload - big, slow creature that comes to land only for reproduction. Despite hermaphrodite nature of this species every colony of them have the dominant specimen, manifesting itself as a male. In this stage creatures are semi-sapient, maybe sapient as goblinoid. Aquatic stage of Sload - fat squid-like predatory larvae. It have big fat buoyancy regulators, stretching along the body. It feeds on simple fish-like creatures, which in turn feeds on corals and algaes. Big shark-like creature, a dangerous pack predator.
  4. Mangrove swamp asset list.

    3-5 large Mangrove trees: 2-4 small-medium shrubs: 2-4 hanging mosses: 2-3 ground textures: 1-2 stumps: 1 fallen log: 1-2 island skirt pieces: 1-2 Mangrove root spires: 1 unique large Mangrove tree: 1-2 unique harvestable flora:
  5. t3small.jpg

    From the album more kettlewitch rubbish

    angry, angry old spriggan
  6. t2small.jpg

    From the album more kettlewitch rubbish

    Thrassian warped spriggan concept rubbish
  7. t1bsmall.jpg

    From the album more kettlewitch rubbish

    Quest tease idea
  8. So, here are some of my ideas for Thrassian N.P.C.'s, and I'm sure others might have some as well, so this might be a good thread for that purpose. I know that Thras is supposed to be a weird, creepy, squicky place, so I tried to take that into account. Most of these, if not all, are envisioned with the Bazaar in mind. Please, tell me if I'm doing this wrong, or if these are unfeasible. So, here we go. 1. A human or Altmer with their body mostly and seemingly randomly composed of Dwemer metal/parts. They'll appear at a tavern or restaurant, ask for your order, offer to give you specials, which will undoubtedly be something utterly abhorrent. But at some point, randomly, in the conversation, they'll suddenly shout "Help me! Oh God, please, you're supposed to help me, no, no please!" or something to that effect. The player could have an option to say "Uh, sure. Can I help?" or "Sucks for you, buddy," but it doesn't matter, because the initial 'programming' will kick right back in, and the cyborg will continue their recitation of the orders. Maybe this one could be a quest, but I don't want to dream too big. 2. Four heads of various sapient beings mounted on the wall of a building in diamond formation, with randomly changing mouth expressions. When you move to speak to them, they'll speak in four different voices, mostly babbling in random nonsense. If you continue, the heads will ask you what your purpose in Thras is. If your answer is something polite, positive, benevolent, or curious, the heads will laugh simultaneously, in a flat, mocking laugh. 3. A collection of moss, twigs, and the like, collected in a vaguely bipedal mass, implanted with the memories of a former human mage who made a deal with the Sload. Generally hangs around the Bazaar. Thras' equivalent of a hireling. Could use troll animations, based off of how I envision it. I'm sure I'll have other ideas someday, but for now, I just wanted to post these to see what you thought, how the implementation would work, if at all, and so on.
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